art by Atlus
Disclaimer
For a while now I have been writing down mechanics for games that I play so I can have a reference to them and understand some of the systems people love or hate. why he is not an in-depth look at the systems of this game (Balance numbers, stats, and scaling) is a general write-up of mechanics. I want to share this with artists, designers, and, developers who are interested in learning and may find this interesting or educational.
Gameplay systems
HP
Characters hit points 0=death
Sp
Characters special points or mana for persona abilities
Player exp
Exp for the player is what level of persona the player can use for example player cant use a level 99 persona if the player is level 2
Persona EXP
The level of a persona
AI EXP
Levels up their persona boosting states and adding skills
Combat systems
Weak
Skills have affinities( or elements) and enemies are weak to some affinities then take an extra turn and knock down the enemy.
the player can also be knockdown due to weaknesses based on what persona they have equipped the enemy then can take an extra turn
personas can also resist or absorb as HP an affinity
affinities
PHYS
GUN
FIRE
ICE
ELEC
WIND
PSY
NUKE
BLESS
CURE
ALMIGHTY
Tactics
Lets the player decide to control AI or set it for a specific action like aggressive or defense
Ambush
Attack enemy from behind lower places alert rate and attack first
Hold-ups
After knocking down all enemies you can hold them up and are given the option of an all-out attack or talk
All-out attacks
A super attack with all-party members
Talk
Part of hold-ups lets you get money, items, and from enemies
Negotiate
Negotiate to add more personas if you already own a persona you get exp for it instead of part of hold up system
Baton Pass
If a party member weakens an enemy they can pass their second turn to another party member and that member gets dmg up /a heal and resort sp with dart mini-game.
Showtime
An attack was two-party members work together can only be used at the start of the party members’ turn. This attack only triggers sometimes after a baton passes or when the enemy is near dead
Hostage situation
Enemies can take knocked down party members hostage. The Player has to negotiate to get them back
Combat controls
triangle=persona
square=items
x=attack
o=gurad
Up dpad= gun
left/right dpad= select enemy
L2=orders
L1=Analysis
Tactics
Escape
R2= baton pass
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